Digital sculpting for historical representation: Neville tomb case study
نویسندگان
چکیده
منابع مشابه
Digital sculpting for historical representation: Neville tomb case study
Despite digital 3-D polygon modelling applications providing a common and powerful tool-set for archaeological, architectural and historical visualisation over recent years, the relatively recent developments in high-resolution sculpting software allow for the possibility to create digital outcomes with a degree of surface fidelity not previously obtainable from the more widely used poly-modell...
متن کاملFinger Sculpting with Digital Clay
Digital Clay is a term that signifies a computercontrolled physical surface, capable of taking any of a wide variety of possible shapes in response to changes in a digital 3D model or changes in the pressure exerted upon it by bare hands. The physical properties of such a device impose design and user-interface constraints not encountered in traditional, tracker-based software for the manipulat...
متن کاملtechnical and legal parameters for determination of river boundary,( case study haraz river)
چکیده با توسعه شهر نشینی و دخل و تصرف غیر مجاز در حریم رودخانه ها خسارات زیادی به رودخانه و محیط زیست اطراف آن وارده می شود. در حال حاضر بر اساس آئین نامه اصلاح شده بستر و حریم رودخانه ها، حریم کمی رودخانه که بلافاصله پس از بستر قرار می گیرد از 1 تا20 متر از منتهی الیه طرفین بستر رودخانه تعیین، که مقدار دقیق آن در هر بازه از رودخانه مشخص نیست. در کشورهای دیگر روشهای متفاوتی من جمله: درصد ریسک...
15 صفحه اولDigital Archives and Study of Historical Towns
The basic aim of this work is to create a multimedia data-base (an electronic-graphical system containing dimensional, qualitative and graphical data) and to make data available on the Internet as their representation evolves.. The theme of the work is thus on the one hand the study of harbour towns and the identification of the system of historical architectures that represented the physical p...
متن کاملSculptStat: Statistical Analysis of Digital Sculpting Workflows
Targeted user studies are often employed to measure how well artists can perform specific tasks. But these studies cannot properly describe editing workflows as wholes, since they guide the artists both by choosing the tasks and by using simplified interfaces. In this paper, we investigate digital sculpting workflows used to produce detailed models. In our experiment design, artists can choose ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Digital Creativity
سال: 2016
ISSN: 1462-6268,1744-3806
DOI: 10.1080/14626268.2016.1258421